I was going through the tower cellars when I realized mana draining ghosts are devestating enemies, because my paly went from 496 mana to having not enough mana for a single hammer. if the hit knocks off 300 health, it also knocks off somewhere around 1.7x that in mana with mana burn. one hit and my 600 mana is at 0? how? seems to be entirely based on monsters damage. Ghosts, and anything that damages mana seems to be doing way more than intended. If you cant find a Diablo 4 build, let us know in the discord and well try to move it up on the. I dont remember them being THAT strong, but please dont beef them up.Īlmost forgot, mana burn and mana drainers. obviously there are phys+mag immune bosses, but atleast the druid would have a better feel when going through nm+.Īlso, my necro has been nearly getting 1shot with 43 light res in hell by souls in world stone keep. The Reaper's Toll, Insight, Infinity, and Lawbringer are all suitable Weapon choices depending on the setup. Tailor your Mercenary to your playstyle and Tornado Hurricane Druid Build Variant. at the currect damage, if it were magic instead, this would actually fix this issue for the most part. Make sure you invest Skill Points into Oak Sage and get Summon Spirit Wolf, Summon Dire Wolf, and Summon Grizzly. why? because druid summoner lacks a method of bypassing resistances(such as necro’s amp damage curse).
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